ПРИ СОЗДАНИЕ ПЕРСОНАЖА КРИУТЕТ

abrabarasba

New member
2023.10.10 20:00:21
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2393 MHz with 2047MB RAM
Video : Intel(R) HD Graphics Family (5126)

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class Fighter.AnimNotify_Bad_server_name0) <- ULinkerLoad::CreateExport <- (AnimNotify_Bad_server_name0 3908801) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad124 3908801)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Fighter.FFighter_anim) <- LoadObject <- (MeshAnimation Fighter.FFighter_anim 3908801==3908801/25556781 35513 3873292) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.FFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 

fresh

Member
а можно в данную темку, еще сообщений 10 о том что нужно ставить чистый клиент и все норм будет?
 
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